shengoro86 wrote: Welcome to the modding scene!
Let me contact someone who can answer this.
From what I have seen, you can NOT make PVR replacements that are larger than the original, but I am not sure about the MT5/MT7 containers.
Fenix wrote:shengoro86 wrote: Welcome to the modding scene!
Let me contact someone who can answer this.
From what I have seen, you can NOT make PVR replacements that are larger than the original, but I am not sure about the MT5/MT7 containers.
Interesting. Normally you can't do that because the hex value changes but some softwares let you keep the original value and make the replacement posible. I used to do that to change textures in the game "Dragon Ball Online".
BlueMue wrote: You can replace textures with higher resolution files.
I once converted the textures for Ryo from the Xbox Shenmue II into PVRs and put them in the Dreamcast version. They are much higher resolution then the DC originals.
It is of very limited use however. It worked indoors and for the cutscene I needed it in but as soon as I stepped outside the game crashed. The game already fills the RAM and VRAM of the Dreamcast with a lot of data and there is not much room for more. I've seen this work on emulators without any problems though. There are some screenshots floating around the forums somewhere.
Ilducci (Via Skype) wrote:PKF/PKS level textures cannot be enlarged at this point, as far as I know
MT5/MT7 textures can be enlarged with SiZ's Model/Texture Editor, but beware with the RAM
SPR textures can be enlarged as well, but there's no point as they should be good enough, and if you wanna enlarge, per example, a loading screen, you need to hack the 1ST_READ.BIN
BlueMue wrote: You can replace textures with higher resolution files.
I once converted the textures for Ryo from the Xbox Shenmue II into PVRs and put them in the Dreamcast version. They are much higher resolution then the DC originals.
It is of very limited use however. It worked indoors and for the cutscene I needed it in but as soon as I stepped outside the game crashed. The game already fills the RAM and VRAM of the Dreamcast with a lot of data and there is not much room for more. I've seen this work on emulators without any problems though. There are some screenshots floating around the forums somewhere.
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