Mr357 wrote:I'd love to, but there's way too many texture bugs present if I try to run it on the same version of Demul I used for this. Unfortunately, none of the newer versions (which fix most/all of the bugs) allow the changing of the internal resolution, so you end up with an aliased mess. Another potential problem is the dialogue sync issue seen in Sm1th's English speech mod, which I'd really like to use so that I can avoid subtitles. I'll have to do some more testing, but if there's too many unintended interruptions during the necessary conversations, I'll be force to either use the original European version or simply not make II.
In short, if the Demul guys release a new build, I may be able to start working on II.
You can still change the internal resolution in the current version of Demul. That feature is tied to the graphics plugin version, not the emulator itself. Demul ships with two plug-ins, the DirectX 11 one and the old DirectX 9 one. Switch the graphics plugin to gpu_old, or whatever it's called, and the internal resolution option will work.
Last I heard, there were no plans to add the internal resolution option to the new plug-in because it's trying to emulate display capture accurately. (Display capture is where a game reads the content of the rendered video to do certain effects. A game would only be expecting the raw 640x480 output if it did this. Honestly, he could probably downscale or render both, but it wouldn't be very efficient.)
As far as the voice timings, I believe that is a part of the PKS format that nobody has bothered to document yet. They just need to be ported back from the XBOX version.