https://www.kickstarter.com/projects/80 ... r-the-gods
Backed.
PS4 & Xbox One at $300K No stretch goal required
Prey for the Gods is running and playable on PS4 and Xbox One. We figured this was going to be incredibly difficult to pull off. Initially, we put that stretch goal at $600K so we could hire people to offload Tim's work allowing him to focus on consoles.
However, we had to respond to the outcry from fans as people were pledging substantial amounts, without even a working computer, just for the chance that we'd hit a stretch goal. So we took it upon ourselves last week to shift our priorities and focus on getting the game to run on consoles. We were surprised and incredibly excited by the results. Within days, we had them playable and running @30 FPS, un-optimized! At that time, we knew we needed to take another look at our stretch goals. We also took this time to be a little more explicit with how we intend to use the funds. Namely, showing that we wish to hire an in-house animator and in-house world builder. We were also able to squeeze in Mac/Steam!! HURRAY!
I'll be reaching out to each and everyone of you that messaged us about your requests for both console and mac. So now if you back at $25 you will get the console version of your choice without fear of not hitting a stretch goal. So please tell your friends and pledge confidently.
Thank you again for your support.
No Matter Studios
south carmain wrote: Looks very ambitious for its budget. I hope they'll be able to pull it off.
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