Recently released a lot of hyped indie games have been failing to live up to exceptions. No Man's Sky and Mighty No 9 are two of these. No Man's Sky promised the universe; Mighty No 9 promised...rough concepts it could never deliver. Shenmue III isn't promising the world, but there's a large worry that certain games just don't work with smaller indie teams, especially if they have large vision and scope. What can Ys Net learn from these games? NMS is seeing a vast amount of backlash due to its marketing over the years. I can only hope Sony pushes Shenmue III like they have with No Man's Sky. Personally though, seeing NMS' and MN9's backlash, I'm really glad that Shenmue III's development so far has been modest and reserved. When we get Kickstarter updates, we don't see Suzuki-san talking about grand visions and empty promises. He gives us a little snippet of the games development. Also, Inafune blamed the fact that they had to developer MN9 for every system under the sun to its bad performance and the fact it never really felt finished. The team had to dedicate time and resources to porting to so many systems rather than game development. Again, I'm extremely grateful that Shenmue III seems to be in the right direction here in that it is only being developed for one system by Ys Net. Shibuya Productions is handling the PC port, but Ys Net is dedicated to the ps4 version first and foremost with no other systems to account for. Of course, Shenmue IIII also runs on Unreal 4, which makes porting it easier, but the point still stands.
So far I'm not seeing any of the warning signs that inflicted these two games in Shenmue III. This gives me a lot of hope. Anyone see any warning signs from III yet? And do you feel there are lessons Shenmue III could partake from these two games' controversy?