Something else I'd like to bring up regarding assertions that YSnet have done/shown "nothing":
Let's take a look back at the development workflow from last December's KS update:
While we don't really know the full details, you can recognise that what we've seen through the KS updates this year has been related to the 'Function Testing' stage; effectively building the prototype and putting the pieces in place for the "Production" phase to tie everything together into a highly polished product.
You can go through pretty much all of the KS updates from last year through to the latest and tie them into the development flowchart. Of course we can't be shown the implementation of these in detail, because a.) potential spoilers, and b.) because it may be unrepresentative of the final game in one way or another.
If you are basing the game's progress on whether you see a wireframe Ryo walking around, early screenshots, or somebody goofing around modelling items in Maya or 3DS Max, then you are blind to the progress that has been unfolding before our very eyes all through the year.
Let's also look at the translated comments from the hiring leaflet Switch got for us:
http://www.phantomriverstone.com/2016/10/shenmue-dev-team-expanding-leaflet.html#moreWe are recruiting for team members to create Shenmue 3 with us.
Unreal Engine 4 has been adopted for the development in his project. In preparation for the full production phase scheduled next year, we are now revving up the engine.
2017 is going to be the year where Shenmue III moves out of prototype and is transformed into what will eventually become the finished product. Not seeing the game at PSX was a disappointment, but you can understand the decision when you go back and look at this chart and relate it to the KS updates from this year.
Nobody knows what the end of this month will bring, let alone January, February, March, etc of 2017, but we do know that moving into the Production phase of development gives them more room to show what they've got without it looking half-baked, full of placeholders, and incomplete.
I know asking for patience is a cliche at this point, but hopefully after you've all re-analysed what we've seen this year in the context of the chart like I have, you'll be willing to wait for a little while longer.