MiTT3NZ wrote: That's the problem I'm havin with it so far. Whilst yes, the environments look beautiful n all that shit, Shenmue I & II were still pretty stylised, and the shift to makin everything look as photorealistic as possible is hindering the overall aesthetic, imo.
Looking at the handful of interior shots we've been granted access to, they appear to have retained the 'dirty' look of
Shenmue II (in particular) pretty damn well. As for the photorealism, it's just an evolution of technology, really; had the technology we have today been available back then, you can bet they'd have taken advantage of it in any and every way possible. We no longer live in a world of ubiquitous low-poly models and muddy textures, providing those designing the aforementioned are competent, of course. Going from strictly urban to very rural is a sure factor, too, in that instead of seeing concrete and metal everywhere, we're seeing nature and old-fashioned architecture in its place.
Much of
Shenmue II's rendition of Guilin's woods, for example, is laughable by today's standards, and that's because they were held back by technology, but if the team are able to capture the colours, the contrast, the tone, and atmosphere as they appeared in the former, paired with the leaps-and-bounds-ahead technology of today, they've done a pretty damn good job.