New Interview from Eurogamer:
http://www.eurogamer.net/articles/2017- ... fan-outcry
MiTT3NZ wrote: I like how a lot of the newer lot who have to speak corporate in interviews are clearly fans and give a fuck about the product. Ten years ago there was a very distinct difference between developer and publisher.
south carmain wrote: I don't know why they're using the unity engine as it is. They're using a game engine aimed at independent game designers to create an emulator for their games which it wasn't designed to do in the first place.
fittersau wrote:south carmain wrote: I don't know why they're using the unity engine as it is. They're using a game engine aimed at independent game designers to create an emulator for their games which it wasn't designed to do in the first place.
Nah, you can use engines like Unity to do what ever you like. In this case it serves as middleware to interface with Android, iOS, future PS4 & XB1. Doesn't really matter what you're running underneath that middleware layer.
fittersau wrote:south carmain wrote: I don't know why they're using the unity engine as it is. They're using a game engine aimed at independent game designers to create an emulator for their games which it wasn't designed to do in the first place.
Nah, you can use engines like Unity to do what ever you like. In this case it serves as middleware to interface with Android, iOS, future PS4 & XB1. Doesn't really matter what you're running underneath that middleware layer.
John Doom wrote:fittersau wrote:south carmain wrote: I don't know why they're using the unity engine as it is. They're using a game engine aimed at independent game designers to create an emulator for their games which it wasn't designed to do in the first place.
Nah, you can use engines like Unity to do what ever you like. In this case it serves as middleware to interface with Android, iOS, future PS4 & XB1. Doesn't really matter what you're running underneath that middleware layer.
That's true, but tbh I don't get their choice myself. I have used Unity a lot in the past years and it's a good choice to make games portable, but it also includes high-level stuff like Mono for programming, which are unnecessary for emulators: if they use them, it could be detrimental, because emulators require low-level programming for fast performances; if they don't and instead program their own libraries in C, Mono and the other stuff would still be included in the emulator and could potentially burden their emulator's performances anyway.
Maybe I'm wrong and it's actually a good choice, but it sounds more like a decision the marketing guy would make, not the programmer :\
Hyo Razuki wrote: Free things always hurt. I do think it's a good idea to bring the old Sega games to current platforms but I think it would have been a wiser decision to make every game $1 or 99 cents and then add a monthly subscription option with 10 games per month at like $5. Something like that. Getting the Sega brand associated with a free mobile gaming service will probably hurt the brand in the long run, giving it an even "cheaper" reputation than Sonic games and other bullshit have already given it.
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