Game Watch Interview with Yu Suzuki @Gamescom [Translated]

(Chapter 7 and beyond)

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby Spaghetti » Wed Aug 23, 2017 11:34 am

Is 7 employers in nearly 20 years rocky?

I've had roughly the same amount (more, actually) in 7. :lol:

Anyway I'll wait to see if Switch does a translation of the interviews that German site it citing. Always go to the source whenever possible.
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby Mr357 » Wed Aug 23, 2017 11:40 am

Honestly, this information excites me far more than the trailer. Thank you for the summary, Masterchan!
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby code l name » Wed Aug 23, 2017 11:56 am

Telekill wrote: Any worries are now completely gone for me. I figured the character models were still being worked on.


While I largely agree, what I can't understand is how Shenhua's model seems to have regressed since the initial teaser trailer to the model we saw in the Gamescom trailer.

See screenshots below-

Image

Image\

That is what concerning to me.
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby Hyo Razuki » Wed Aug 23, 2017 11:57 am

Spaghetti wrote: Is 7 employers in nearly 20 years rocky?

I've had roughly the same amount (more, actually) in 7. :lol:

Anyway I'll wait to see if Switch does a translation of the interviews that German site it citing. Always go to the source whenever possible.


Isn't the rule of thumb to try to stay with one employer for at least 3 years, to avoid being labelled a job hopper? I mean it might be different in the States and also depending on which field you're in. He's got a lot of short spells on his Resume since 2000. A lot of times between 1 and 3 years. I think Sega was actually his longest spell in the 21st century (4 and a half years).
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby mjq jazz bar » Wed Aug 23, 2017 12:11 pm

code l name wrote:
Telekill wrote: Any worries are now completely gone for me. I figured the character models were still being worked on.


While I largely agree, what I can't understand is how Shenhua's model seems to have regressed since the initial teaser trailer to the model we saw in the Gamescom trailer.

See screenshots below-

Image

Image\

That is what concerning to me.
Honestly, I think the second model looks better and more advanced than the first model. It just doesn't look very human or like Shenhua.
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby code l name » Wed Aug 23, 2017 12:33 pm

mjq jazz bar wrote:
code l name wrote:
Telekill wrote: Any worries are now completely gone for me. I figured the character models were still being worked on.


While I largely agree, what I can't understand is how Shenhua's model seems to have regressed since the initial teaser trailer to the model we saw in the Gamescom trailer.

See screenshots below-

Image

Image\

That is what concerning to me.
Honestly, I think the second model looks better and more advanced than the first model. It just doesn't look very human or like Shenhua.


The in-game model in the teaser trailer looked significant worse but that fact she looks less like Shenhua than the initial trailer is my problem.
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby SheepheadCG » Wed Aug 23, 2017 12:38 pm

Quote from the Game Spark interview - Read the whole thing here thanks to Switch -
http://www.phantomriverstone.com/2017/0 ... uzuki.html

"Many of the Game*Spark readers have also viewed it. Among the comments was a concern about the character modeling.

YS: Shenhua, Ryo and the other characters are almost all provisional.

HM: Most of the characters [that appear in it] are provisional, so in that sense there's a risk that we've caused a misunderstanding there.

YS: We still have a lot of work to do on Shenhua. [While pointing at characters] Take this one, it's a character that's close to completion. This one's provisional. This is also provisional. This one too is provisional."

They then go on to say that a lot more about the character models. Take a look at the Link above, the character models are going to change significantly.
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby Spaghetti » Wed Aug 23, 2017 2:44 pm

Hyo Razuki wrote:Isn't the rule of thumb to try to stay with one employer for at least 3 years, to avoid being labelled a job hopper? I mean it might be different in the States and also depending on which field you're in. He's got a lot of short spells on his Resume since 2000. A lot of times between 1 and 3 years. I think Sega was actually his longest spell in the 21st century (4 and a half years).

You know what they say, easiest way to get a raise is to get another job...

Spaghetti has received a thanks from: VukBZ2005
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby Switch » Thu Aug 24, 2017 12:23 am

I was working on the other interview translations yesterday, but I'm aiming to complete a full translation of this one today.

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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby fittersau » Thu Aug 24, 2017 5:49 am

code l name wrote:The in-game model in the teaser trailer looked significant worse but that fact she looks less like Shenhua than the initial trailer is my problem.


Shenhua has had soooo many different iterations across the years with the game version, promotional materials etc. We've held onto the favourite visions of Shenhua unconciously in our minds for so many years that it's hard to accept a new one. Even those who rejected the 2015 KS Shenhua prefer that over the new one, despite both models diverging from the original in-game Shenhua from Shenmue II.

So the key factor of understanding who Shenhua is, is not necessarily what she looks like, but how she behaves in the new game Shenmue III, then allowing time to get used to her looks.

Already you can see from the video the way she lightly jumps, her eyes open and her lips move that you can see elements of the real Shenhua forming. As more nuances of Shenhua are added into the game with subsequent reveals we will be re-familiarised to the Shenhua that Yu Suzuki introduced us to back in Shenmue II.

Personally speaking I like this new Shenhua, her model is sweet and gentle without being overtly beautiful which is exactly what characterises Shenhua for me. Conversely, XuiYing remains that unobtainable beauty we all lust over. That long split her dress doesn't help either. :mrgreen:

With this trailer, I have no doubt we will be getting an authentic continuation to the Shenmue story and it remains my most anticipated game since 2002. :heart:
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby Verderame » Thu Aug 24, 2017 6:17 am

I think that the new Shenhua model mostly needs her signature dress and facial expression (that slight sweet smile we all know), not much more.
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby Yokosuka » Thu Aug 24, 2017 7:34 am

fittersau wrote:
code l name wrote:The in-game model in the teaser trailer looked significant worse but that fact she looks less like Shenhua than the initial trailer is my problem.


Shenhua has had soooo many different iterations across the years with the game version, promotional materials etc. We've held onto the favourite visions of Shenhua unconciously in our minds for so many years that it's hard to accept a new one. Even those who rejected the 2015 KS Shenhua prefer that over the new one, despite both models diverging from the original in-game Shenhua from Shenmue II.

So the key factor of understanding who Shenhua is, is not necessarily what she looks like, but how she behaves in the new game Shenmue III, then allowing time to get used to her looks.

Already you can see from the video the way she lightly jumps, her eyes open and her lips move that you can see elements of the real Shenhua forming. As more nuances of Shenhua are added into the game with subsequent reveals we will be re-familiarised to the Shenhua that Yu Suzuki introduced us to back in Shenmue II.

Personally speaking I like this new Shenhua, her model is sweet and gentle without being overtly beautiful which is exactly what characterises Shenhua for me. Conversely, XuiYing remains that unobtainable beauty we all lust over. That long split her dress doesn't help either. :mrgreen:

With this trailer, I have no doubt we will be getting an authentic continuation to the Shenmue story and it remains my most anticipated game since 2002. :heart:


That's true. Shenhua is even worse than Ryo when you're trying to find an aesthetic convention. Shenmue 1 model is completely different from Shenmue 2 model, which is completely different from Shenmue Passport model, which are all fairly different from Dreamcast CGI model and goes on. I stick with the idea of seeing new artist visions as long as the characters don't look stiff or out-of-date.

The likely manga style has deeply disappointed the fan I am but Shenmue genre is so vast that I have no say in it.
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby Switch » Thu Aug 24, 2017 9:06 am

Here it is, a full translation of the GAME Watch interview. Enjoy!

http://www.phantomriverstone.com/2017/0 ... uzuki.html

Image

(masterchan, you might like to put this link in the OP)

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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby iyapol » Thu Aug 24, 2017 10:42 am

Switch wrote: Here it is, a full translation of the GAME Watch interview. Enjoy!

http://www.phantomriverstone.com/2017/0 ... uzuki.html

Image

(masterchan, you might like to put this link in the OP)


Brilliant again, Switch. I wonder if we will ever see the extended trailer? I doubt it, but we can only hope!
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Postby Centrale » Thu Aug 24, 2017 11:30 am

Switch wrote: Here it is, a full translation of the GAME Watch interview. Enjoy!

http://www.phantomriverstone.com/2017/0 ... uzuki.html


Very interesting... this seems to confirm that the fighting controls will be radically different than what we experienced in the previous games. Maybe something that's more simplified, like pressing a button for attack or defend that will unleash a flurry of appropriate moves, rather than combinations of punch/kick/guard buttons? Just speculating.
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