Spaghetti wrote: R.E combat.
Yu has said for a while Shenmue III's controls would be simplified-
- but before people start losing their shit, that's not synonymous with dumbing down the gameplay. In fact, Yu has talked about other complexities like strategy, physics and environment interactions, breaking up groups of enemies into more manageable pockets, etc. It seems like Yu will be asking players to fight more with their heads rather than their fingers, if you get my meaning.
He's also said before that the stretch goals for combat were basically things done in the older games but will be revised and made more sophisticated with modern technology, so it's not like an enormous departure in some respects.
Yu has elaborated on his position recently, with that maybe a fighting game engine in an adventure game is not a perfect fit, and he definitely has a point. There's room for the storytelling to come across more in the fights, feeling more like Ryo is a martial arts savant by pulling off elaborate moves and cinematic feats with simpler controls, that you don't really get when you're just cheesing Chai in the YOU Arcade with Crawl Cyclone.
And let's be real, there's a real sense of enjoyment in stuff like dodging and countering against enemies in the original games, but that's rarely ever more than two button presses. Having fun with Shenmue's combat does not exclusively rest on your ability to pull off Demon's Triangle every time.
I don't know, it doesn't make sense. A fighting game engine is perfect for fighting which is what Shenmue includes, so how could it not fit in Shenmue? I mean, a skilled fighter is technically proficient. You can see this when they execute their attacks. It's not just about using your head, it's also about using your body. Having complex executions and stuff can mimic this. Also, having a difficult system can really let the skill level of a skillful player shine because instead of the game making anyone look good during the combat because of the simplicity, you will have to make yourself look good. So the difficulty of "elaborate moves and cinematic feats" should be mimicked in game.