by shredingskin » Sat Sep 09, 2017 6:50 pm
It's a no-brainer, they would have to rewrite everything, basically do a whole new engine. In benefit of what ??
The lighting solution of UE is solid as fuck, the workflow is great and very artist oriented, blueprints can get quite messy but it's still a nice system, matinee is great for making cutscenes.
Also if they really want to make a similar combat style they can look in the source of the real engine and translate the algorithms, but it's not what YS wants, and the comments he made is more akin to "we were used to have our hands in the dough", for the creative type is kinda a deal of authorship.
UE is as a solid engine as they come (and I'm not a fanboy of the engine).
Also, Shenmue aesthetic was ps2 type of deal, it will take a while to look at it with strong nostalgia or a style into itself, so it'll just look like a lowtech game, unlike a lot of indie games that are consciously looking back to create a retro aesthetic. Take for example that now we are just starting to look the vertex snapping and lowres textures of the psx era with some nostalgia and judging it apart from the technical aspect. We could say that Shenmue (and the whole ps2/xbox era) still in the same "trying to get realism" aesthetic that we are in, and now we start to look other ways to make games visually appealing.