by Spaghetti » Thu Sep 14, 2017 10:48 am
YSnet doesn't consider it a promotional effort, so I can't fathom why we keep going in circles about it supposedly being an "ad". Their word is the end of it. They know what they made.
YSnet's own language on the Kickstarter is that it's a progress video. Even the Playstation YouTube video (which apparently was meant to launch at the same time as the KS video) hedges its bets as "1st teaser" and a video description of "The first teaser of Shenmue III is built from a small slice of an in-development build of the game, and it delivers small peeks in new look of main characters, new characters, and feels of Shenmue world."
It doesn't even say what year the game is supposed to release FFS.
Trying to convince people that something that clearly wasn't an ad was an ad, and should have looked like an ad, but in the same breath making excuses for people who won't read a video description barely over 35 words... just... what?
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I did write this as a reply to Riku Rose, but I guess I'll squeeze you in too, South Carmain.
Ah, the old "realist" chestnut.
Who sounds more like a realist; the fan who acknowledges the project still has a ways to go but sees progress in a progress video, or the fan who thinks this was an unmitigated disaster because it didn't fit the definition of a type of video it wasn't meant to be in the first place? Do realists even exist with subjective events and media? (spoilers, this'll be covered later)
The fact it ended up on the Playstation YouTube means absolutely zero. It doesn't magically change YSnet's intent with the video, how they described it themselves, or even how the video description (with over 35, long, difficult, dreadfully hard words like "the") goes out of its way to put emphasis on being a heavily in-development build. These are the only absolute truths about the aim of the video. The YouTube channel debate is an entirely flimsy way to justify completely unrealistic expectations, reactions, and definitions you're ascribing to the progress video.
For an attempt to return this thread to Earth, let's take a look at the video on the Playstation YouTube itself: There are around 750,000 views on the progress video on the PS YouTube channel. There are just under 3000 comments, with no real idea of how many are negative or positive or how those numbers compare. There are 3000 dislikes, and 9000 likes. 3:1. 3 in 4 people who cared to vote on the video liked what they saw.
None of this is particularly scientific, but the only verifiable metric of the positive or negative impact of the progress video (unless you want to literally read every YouTube comment, Twitter post, video game forum, etc and weigh it against studies on views vs comments, likes vs comments, are people more likely to post if they have a negative opinion, general negativity bias in psychology, etc) are the likes and dislikes. And likes won, three times over.
The obsession over the perception of the progress video because of incredibly flimsy justifications like one of the YouTube channels it happened to appear on, or that 35 words of context is too much for the average viewer, is actually kind of crazy. Everything else going on, and that is the main preoccupation of some of you in this thread? Give me a fucking break. Realist? There is literally no such fucking thing here, and probably anywhere else.
Yu Suzuki is returning to Japan with a bigger budget, slightly larger dev team, an aim to expand the game significantly, and the ability to personally devote more time from his workday to actual development.
At least I decide to base my optimism (and yes, I'm not afraid to call my opinions what they actually are, unlike the pessimists pretending to be realists) on what we found out from Gamescom and where the project is going next.
Spaghetti has received 2 thanks from: Shenmue_Legend, Sonoshee