MiTT3NZ wrote: And if you think I'm gonna remember all of the levels by name then you're mad rather than just an idiot.
Huh, well this has to be the most bizarre criticism of Sonic Generations that I've ever seen in the last six years. You don't even have to remember any new names, since all the levels of Sonic Generations are reimagined designs from earlier Sonic games. Seaside Hill was originally the first level of Sonic Heroes; next to Green Hill Zone it's the most common old level theme to ever appear in new Sonic games. Surely remembering Seaside Hill shouldn't be too hard for you, if you've ever so much as played a new Sonic game since 2003
MiTT3NZ wrote: I've just addressed your points and gone into detail about each one. Can you say or do the same? Or are you going to whine about Sonic fans being bashed and again mention branching paths in Seaside what the fuck ever and your fantastic in depth point that "you think Crisis City is a great endgame level"?
Of course you're not always going to spot a branching path on the first playthrough, let alone be able to react in time to access that route. The point of Sonic games are replay value, in the case of Sonic Generations the red rings in each level are there to encourage you to come to back completed levels again and again. As a matter of practicality this allows the player to perfect their abilities, finding new paths as they push for the best time and highest score possible. This was true of the classic games and it’s true of Sonic Generations as well, only those player who keep replaying the game over the months and years after launch will be able to get the most out of the intricate level design and fast-paced gameplay.
To that end, Seaside Hill is a great example because it marks the point where Sonic Generations level design really opens and it trusts the player to explore each level more dynamically without getting themselves killed in the process. Hence it’s quite easy to identify new routes and branching in Seaside Hill, the decidedly geometric design of Sonic Heroes is carried over into this level of Sonic Generations allowing multiple routes be seen side by side as you race across the tight platforms. Crisis City takes this a step further, you’re still running around tight spaces but there is a lot of vertical height to Crisis City, plenty of hidden paths to explore if you’re quick enough to find them before you miss the opportunity to go that way.