These types of videos is why I tend to hate all of these videogame "critics", and in some ironic way they reflect the selfgrandiosing aspect of videogames themselves.
Basically all the guy says about how GoW made a "point" is:
- Made escort missions fun (it's not an escort mission, and then it's nothing new, this type of NPC has been used since the TLoU to bioshock infinite).
- Games can tell meaningful stories too. Don't want to judge what people want to consider meaningful or not, but it's pretty much another TLoU clone in a different flavor (and IMO the best part of TLoU is the moral question the game ask at the end, there's none of that here). It screams "mom LOOK this is serious buzzinezz!".
- Don't be afraid to change and follow your dreams or whatever. Yeah, except that the game got changed because the last game sunk in sales, and it copied pretty much the trends of every third person game these days... so hurray to learn I guess ?
-Look singleplayer games still sell: except no one besides "critics" said otherwise, the soulsblood/zelda/mario/persona, every year prove it.
- Another "look mom so artistic" about the game being a continuos shot... OK, it's honestly quite a work (taken from cinema "director's flaunting" because it requires a lot more work and planification to coreograph everything perfectly, that videogames don't really have those physical limitations), and it gives a raw feeling that the games benefits from, good choice.
They try to say these grandiose things, that end up in a couple of stupid bulletpoints with close to no real information, and ends up being just a waste of time for anyone watching.
I know I'm a little bit touchy with these "AAAART" people because I studied art related careers, but fuck, the bar is everyday getting lower every day it seems.