kenshiro wrote:Xbox is the most powerful console, then GC, and last PS2. The PS2 cannot do 75 million polys like they say. That test was simple polygons with all effects turned off. It is estimated that the PS2 does more around 6-8 million in real world examples. While it is true that Nintendo, like Sega, has always been conservative with their figures, Factor Five figures that the GC could do 20 million polys with all effects on. The most a GC game has done was around 10 million with all effects on. The Xbox, on the other hand blows them all away. It's estimated that the Xbox can do around 60 million or so with all effects on. The Xbox also has equal, if not better, texture processing. Both the GC and Xbox are capable of single-pass texture compression based on S3 texture compression (S3TC). The GC I believe can push more textures per pipline, but that advantage is nil since the Xbox has more pipelines. The PS2 is only capable of multi-pass textures, so it fares the worse. One of the advantages that the Dreamcast had over the PS2 was better textures.
As for the GC and Splinter Cell, it does have the worst version. The PS2 graphics may be the worst of the lot, but it makes up for it with an extra level and cutscenes......something missing in the GC version. Want to know why? It's b/c of those stupid 1.5GB minidiscs! Splinter cell on an Xbox takes like 4 GB, so they had to make many sacrifices for the GC. Had Nintendo picked regular DVD media, it could have had better graphics than the PS2 as well as have the extra levels and cut scenes.
FoxHound wrote:Sonikku wrote:Isn't there also a sticky bomb weapon in the gamecube version? On the issue of power the X-Box is far superior to the gamecube, at least on paper. In microsofts unfair comparison of the 3 over which one is best they compared them by polygons, with the ps2 ranking in at 6 million per second, the gamecube pushing 12+million a second(it was not known at the time it's full power) and the X-box had 125 million per second. First of all, this is a VERY unfair comparison, as that 125 reffered to raw white polygons that the xbox was doing in a demo without variables. The numbers that sony and nintendo put out were IN-GAME which is a big differnce.
I'm not exactly sure if you know this, but Sony has stated time and time again that the PS2 can push around 66 million raw polygons per second. That's about 1/2 of what the Xbox can do, and I calculate the Gamecube can do anywhere from 90 to 100 million polygons per second. Either way, polygons aren't the only thing that matter when it comes to graphical beauty. It's a matter of the developers taking advantage of ALL the options a console can offer, not just to push the polygon count on their titles.
Yes! that was exactly my point. Mircosoft went on to make a huge deal of it's polygon proccessing power, when obviously if that was the ONLY factor in making good looking games the xbox would have literly ten times the polygons in there games.They were not compared by price, in which nintendo had a edge by a hundread dollars. Ironic that Microsoft was sure to point out it's power, but forgot to mention how it was far more expensive then the gamecube.
Maybe so, but the Xbox includes several features which the Gamecube doesn't. Why do you think Microsoft loses money with each Xbox they sell and Nintendo actually profits from the Gamecube? Because the Xbox is much more expensive to make. The HDD and DVD capabilities of the console alone mean that under any other company besides Microsoft, it would have debuted with at least a $500 price tag. Fortunately for us (the consumers), Microsoft can afford to lose money and thus they didn't mind pricing the product competitively.
No, "The Spot" on gamespot.com reported that even at 200$ nintendo took a 35 dollar loss on every console. Of course they also mentioned that Microsoft took one close to 100. Of course is is for the reasons you have stated, but with a stand alone DVD player and a Playstation 2 I rather would NOT rather pay for yet anouther dvd player and just get 2 extra games instead.But, despite all of it's power the gamecube ironicly (I am NOT lieing) actualy has better load times. That was also somthing microsoft forgot to mention.
Which in any case is the fault of developers and not Microsoft, because they're not taking advantage of the HDD. Halo for example, had very little loading. The only time it actually had some was in between levels, and that took 5 seconds at most. Keep in mind that Halo is a launch title and had Bungie been given more time to finish it, the game would probably feature next to nothing when it comes to loading times. That's a little bit of proof of what can be achieved on the console.
You say "very little"? Do you HAVE a gamecube? Boot up a game like Metroid Prime with it's huge enviroments only to find that there isn't really any load time at all...Also, not to long ago Microsoft was sure to point out there success over nintendo in the UK but completely for the life of them forgot to mention how the x box is bombing in Japan.
MS doesn't need to mention how the Xbox is doing in Japan. Every idiot and their mother knows the console is struggling over there. Pointing it out again would be moot.
They don't need to? Then why would they "need to" in the UK? Yeah Microsoft didn't "need to" mention how they are doing in Japan as they are getting pummeled by there competiton!!What do you do about a country that does not care for FPS's? (cough, halo cough) Don't get me wrong.
This is the only thing I agree with you upon- The Xbox is failing in Japan because Microsoft has no clue on how to make it sell. Quite frankly, in America, Europe, Australia, and most of the places where the Xbox is being sold, it has something going for it. In Japan, it doesn't.
The only thing eh? So you DO think the X-box can have games with 125 million polygons a second with full effects? Yeah right.
Do I also need point out that Halo 2 looks just as good as, if not better than, DOOM III and Half-Life 2? Let's see anything on the Gamecube match those three titles (all slated to be released on the Xbox sometime in the near future), and then we'll talk.
NEAR FUTURE?! Halo 2 must be close to a year off!! Microsoft is no where near ready to release that title. I would agree if it was out know, but both consoles have not been pushed quite to there limit yet and as of know very little has been written in stone.If there xbox is as powerful as they all want us to belive the xbox should be outperfoming nintendo on every single level several times over with both arms tied behind there back.
You want more proof that the Xbox is more powerful than the Gamecube (hardware wise)? Itagaki is working it.
That man is the single biggest power-whore in the industry. Why do you think the Dead or Alive series has been all over the place? Because he always tries to develop his titles on the most powerful machine to date. Don't believe me?
Dead or Alive on the Saturn- The most powerful console at the time of the game's release.
Dead or Alive on the Playstation- The most powerful console at the time of the game's porting.
Dead or Alive 2 on the Dreamcast- The most powerful console at the time of the game's release.
Dead or Alive 2: Hardcore on the Playstation 2- The most powerful console at the time of the game's porting.
Dead or Alive 3 on the Xbox- The most powerful console at the time of the game's relase.
Dead or Alive Extreme Beach Volleyball on Xbox- The most powerful console at the time of the game's release.
Ninja Gaiden on Xbox- Will still be the most powerful console when this game is released.
Need I go on?
Sonikku wrote:Hey, he can have his pretty graphics with shallow gameplay. Soul calibur 2 is going to blow his work out of the water.
goaliefrk wrote:Gamespot? Gamespot? LOL you gotta be kidding me, I don't give a horse's shit about what Gamespot says about anything...these are the same fuckers who gave Shenmue a 7.6....Hot Shots Golf 3 a 7 and Splinter Cell a 8.5. LOL, I don't give a shit what Gamespot said. Eternal Darkness sucks, theres nothing good about it.
FoxHound wrote:I don't agree with you about Eternal Darkness sucking, as I think it's a superb title.
However, I agree about Gamespot being one of the worst gaming sites ever. How people can trust a website that gave Shenmue a 7.6 while they gave garbage like Tekken Tag Tournament a 9.5, is beyond me.
JAPANFAN wrote:FoxHound wrote:It's all a matter of opinion. In fact, to be more accurate, it's all a matter of two people's opinions. How can you not like Gamespot because two entirely different people gave two entirely different scores to two entirely different games?
You don't agree with the guy above you that Eternal Darkness is bad, and the one reviewer at Gamespot didn't agree with the majority of Sega whores out there who think Shenmue is God's gift to video games. What's your point?
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