Tomato Convenience Store

(Modding and other series related projects)

Tomato Convenience Store

Postby Master Kyodai » Sat Nov 21, 2009 10:39 pm

Here's the first pic of the Tomato convenience store at night:


Image
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Postby dotsona » Sat Nov 21, 2009 10:42 pm

This is gold, great work man, curious about how you did the self illumination on the sign? I have been wanting to do this in max, but it is kinda a pain.

Edit: Nice job on the glass to, just noticed that, looks great, I wish nulldc could have this great of anti aliasing.
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Postby Bluecast » Sat Nov 21, 2009 10:49 pm

Now it just needs that drunk guy in the yellow shirt running out with a case of beer! :o
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Postby Martin » Sat Nov 21, 2009 11:26 pm

Dobuita so needs to be a Call of Duty map.
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Postby dotsona » Sat Nov 21, 2009 11:28 pm

Martin wrote:Dobuita so needs to be a Call of Duty map.


That would be awesome, I like the idea, it is possible.

Edit: I have been watching some vue tutorials, and man I really like that application. It's great for lighting, it makes it so much easier than doing it in max, I think I will start doing all of my renders in vue. Now I just need to get the application :D
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Postby Master Kyodai » Sun Nov 22, 2009 9:20 am

dotsona wrote:This is gold, great work man, curious about how you did the self illumination on the sign? I have been wanting to do this in max, but it is kinda a pain.

Edit: Nice job on the glass to, just noticed that, looks great, I wish nulldc could have this great of anti aliasing.


Well actually i just picked the signs, copied it, so i had 2 of them at the same place and made the later one a little bit larger, then turned it into an area light. Well i did this as in vue area lights can be slightly transparent, thats why i left the original one in place and made the overlaying second one the area light - even if it is too transparent - there is an opaque one below, so noone would notice. I didn't even edit the material of the area light, normally i also give it the glow effect as the fluoresent lighting in the Game You scene.
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Postby Anthony817 » Sun Nov 22, 2009 8:13 pm

dotsona wrote:Nice job on the glass to, just noticed that, looks great, I wish nulldc could have this great of anti aliasing.


Well, I emulate My N64 games and Dreamcast games with AA. All you must do is go into Catalyst Control Center on Ati cards and turn up AA. Its been years since I had Nvidia, so not sure what its called but its the same principal.
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Postby dotsona » Sun Nov 22, 2009 8:18 pm

^^ I did that and I didn't notice a big difference, I will play with it again though.
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Postby Master Kyodai » Mon Nov 23, 2009 1:26 pm

And a lil video:

http://www.youtube.com/watch?v=qoEhg_-enZk
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Postby Bluecast » Mon Nov 23, 2009 1:56 pm

Master Kyodai wrote:And a lil video:

http://www.youtube.com/watch?v=qoEhg_-enZk



haha awesome with the dark setting and no one moving and that music I half expected something from a horror film to jump out or a disembodied voice to start narrating a story. :P
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Postby lavrentis » Mon Nov 23, 2009 2:17 pm

Was expecting this to blare out

http://www.youtube.com/watch?v=YxAzadTR8KY
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Postby dotsona » Mon Nov 23, 2009 3:26 pm

Great work man, looks great :D
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Postby Anthony817 » Mon Nov 23, 2009 7:51 pm

Very kool.
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Postby Master Kyodai » Sun Jan 24, 2010 7:54 pm

NEW: Picture from inside:


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Postby Magnum » Sun Jan 24, 2010 8:01 pm

:shocked!: wow, is there anyway you can do this for the rest of Dobuita??

....or better yet Dobuita, Hazuki Residence, Yamanose, and Sakuragaoka
:lol:
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