shengoro86 wrote: im going to make a tutorial video on how to use it. Its very simple once you know what each option is.
Pretty much goes like this.
Main menu debug screen is used to load maps.
In game debug screen is brought up by pressing start on controller 4.
Use the controlller 4 to cycle through the menu and change values, like debug flags and in game time.
I'll have a video up by the end of the week.
Yokosuka wrote:shengoro86 wrote: im going to make a tutorial video on how to use it. Its very simple once you know what each option is.
Pretty much goes like this.
Main menu debug screen is used to load maps.
In game debug screen is brought up by pressing start on controller 4.
Use the controlller 4 to cycle through the menu and change values, like debug flags and in game time.
I'll have a video up by the end of the week.
Thanks you're amazing. Because it's really frustrating, the main menu debug is there but no button is able to launch the chosen area. And I don't know how to put two pads in port A and D when you just have one without crash nulldc.
edit : Ok you have to disconnect your vmu to work
ReeceKun wrote: Shengoro , would it be possible to combine all 3 discs into a single ISO that could be used with NullDC to explore all areas(beta & original) ?
I'd also be interested in what kinds of Animation Debug commands are possible , I think its unlikely that animation will ever be 'moddable' but It would be useful to be able to , command freeze frames, loop or change frame rate, when It comes to getting Ryo into other engines It would be nice to be able to clone his animations too (however some do need tweaking)
Esppiral wrote:Woa I am enjoying it so far, I'll leave here some shoots I took.
Also I am the only one that preffers the "lower lod" textures of the Dojo instead of the normal ones?
Same happen to the beta maps, the textures unused are more colorful and diverse.
Thanks a lot for this shengoro86
Edit, If you want to acces ryos home, just go to sleep, use the debug menu to change the time, once Ryo wakes up, the house is accesible.
ReeceKun wrote: By 'cloning animations' I mean a way of approximating ryo's movements as accurately as possible , to keep the same shenmue feel in other engines. It doesnt seem likely that character bones and animations could be extracted into 3ds max, I can reanimate ryo's basic movements by eye, its possible I could do the same with his fighting movements (id record a loop and look at it frame by frame) The speech will need a total overhaul, (Ryo's dad looks like he has dentures, hopefully I can easily transplant mouths from skyrim)
By a debug menu I mean being able to select an animation and then cycle through that animation frame by frame, I could create multiple 3D ripper grabs on each frame to get the most accurate clone of the original animation, It would be very useful if you could choose a framerate for NullDC (im not sure if thats possible)
Esppiral wrote: Didn't think it deserves a new thread so I post it here.
Due to the way Shenmue I "backfaces" geometry it has been really dificult , if not impossible, to make geometry rips from certain areas/angles, so thanks to your mod I've been able to do some renders from angles I've allways wanted to.
This game deserves an HD version asap.
Esppiral wrote: It works, thanks!
Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-