yes the 80s arcade is designed different from a modern arcade. you can see a modern arcade in Yakuza.
You can compare the Dobuita Arcade with the arcade in Yakuza 5. But here's another real life comparison just to illustrate my point about VF not fitting-
80s arcades-
90s arcade where it wouldn't be weird to see VF cabinets-
80s arcades were kind of a new thing. Associated with gangsters but that continued into the 90s. The point is the arcades in Shenmue I and II are pretty distinctively designed like old arcades, the one in Wan Chai is slightly more commerical. The thing about old arcades is the cabinets tended to be more custom built because games couldn't rely entirely on their graphics, but also used and emphasized decorative gimmicks/peripherals more, for the main attraction games. They did have regular cabinets, but mainly for old games. Basically VF cabinets running a 3D game would look odd in an 80s arcade. Culture is a huge part of Shenmue, and part of that culture is the history of arcades which were a social and cultural phenomenon as much as just about the game.
Re: The sega saturn, this isn't the first time I've heard it held up as some trump card that Shenmue is period inaccurate, and that's insulting because it was deliberately put in there because almost the entirety of the game's chapters had been in beta development on the Saturn, so it was a singular and conscious deliberate exception to the otherwise macro attention to detail that went into creating a period accurate environment. And even that Saturn, in the game is effectively a cosmetic stand in for a Master System.
I don't see how 2003 is reelvant to this objectively. I don't want to see a 60s movie that has 70s culture in it. '67 is very far back from '73. I'm not sure if you're aware of the extent to which they researched and found the same Royal Mail post box designs from 1987 Hong Kong and used them in the game, and the same goes for the designs of vehicles and street signs. It's not a carbon copy but it creates a very recognizable set of environments that carry the era as well as the geographical locations themselves.
So with this much fastidiousness to period accuracy, from things that you may not even have realized they went to the trouble to do (recreating the exact weather from the calendar year Shenmue was set in) it would be damn shameful to piss all over it with something from a different era.
There's also context. In this case, you're talking about a game releasing in 2018(?), taking place in 1988(?) that MIGHT include an arcade game from 1993. If Shenmue 3 was released in 2003 it would be a different case, VF wouldn't have that nostalgia factor associated, which i think it does now.
You're misinterpreting my point. It's not that VF isn't nostalgic. It's about recreating an era in time, and through that as well as multiple elements in the plot it creates strong thematic resonance about the passage of time. So, that all gets cheapened and diluted by failing to be true to its era.
Well, the "problem" lays there. For you, the Shenhua and VF posters in S1 don't break immersion, but VF arcade does. To other people, those same posters can be off putting... I guess it's in the eye of the beholder, so there's no way to ever please everybody
It's not about subjectivity. It's actually pretty objective. They are references. The posters do not mean Virtua Fighter exists as a fighting game series in Ryo's reality. It's used more as mere iconography. This is a pretty textbook example of what's known as homage- referencing something else without incorporating it directly and literally. Again, this is a distinctly cultural thing- it's extremely common to use characters outside of their original context in Japan- in this case it's just a reference to Sega and the game's own origins as Virtua Fighter RPG. An anachronistic arcade machine, however, is more problematic because now it's directly contradicting everything meticulously established with a completely different cultural context.
I think the problem people are having with this is confusing allusion with literal representation. Like when a Bender doll appeared as a reference in a really old episode of the Simpsons, it wasn't connected to Futurama's universe via teleportation time travel to another dimension, it was just a reference.
But when the Simpsons actually crossed over with Futurama years later? Then, Bender was Bender.
And that's the kind of difference we're looking at with Shenmue. It's pretty obvious and easy to figure out whether the Saturn and VF iconography are self consciously referential, or if they are the result of time travel. They are all part of a series of self referential motifs in the game, references not only to Sega and its first party franchises, but also reference to the long history of Shenmue's own development. For example-
8 bit Saturn in Hazuki residence- reference to Shenmue development on Saturn
BERKELEY graffiti in Doubuita Alley- reference to early project code name
VF References on posters and toys- reference to both Sega franchise branding and Shenmue's conceptual development as VF RPG.
KATANA brand cigarettes- reference to the codename of the Dreamcast when Shenmue first switched development to the unreleased platform from the Saturn
What these all have in common is that they are references to things specific to the game's history, and even the only interactive object on the list, the Saturn, is very clearly depicted as a cosmetic layer for Master System/Arcade ports.
I'd love to see VF arcade cabinets in another game. But i don't want to see games in arcades from outside of 2-3 years of the era. Because that's not Shenmue- it doesn't fit the individual game or add to it if a specific period setting is a major element of the game. Any benefit from it wouldn't outweigh what's lost in its spirit of cultural authenticity.
And it should be self explanatory why a game with gameplay elements developed from VF shouldn't have VF within its gameworld as an arcade beat em up that plays exactly like the serious martial arts and gang fights the player gets into in the game. It's self evident why that is extremely bad form aesthetically. But the biggest issue is, to an educated and remotely culturally literate person, it is extremely discordant to an otherwise uniquely envisioned and executed level aesthetic to have something set before the cold war that has culture and technology from after the cold war in it.
But whatever your personal disagreement with my views is, you need to realize that your assertion of period flexibility to the extent that you push for it (32 bit console, post cold war culture) is not reflected whatsoever in the actual aesthetic employed by the designers in the first 2 games- the Saturn and the Sega iconography, as I've already explained are homage and references- not tangible objects in the game world that directly refer to technology that time traveled from the future.
There are degrees to which it is reasonable to be flexible with period accuracy. But jumping from 4 years PRIOR to the end of the cold war and the fall of the Soviet Union to WELL AFTER that? it's too much of a clash with the setting. And again, if the game didn't successfully strive to faithfully recreate an era, it wouldn't matter. If it was set closer to VF's release date by a few years, so that it was at least in the same era, it wouldn't matter.
But to make the game's current technology suddenly sit alongside something from 2 generations forward is just in absolutely horrible taste.
"There's also context. In this case, you're talking about a game releasing in 2018(?), taking place in 1988(?) that MIGHT include an arcade game from 1993. If Shenmue 3 was released in 2003 it would be a different case, VF wouldn't have that nostalgia factor associated, which i think it does now."
I don't know where you're getting this from but there has been absolutely no talk whatsoever from anyone that's actually involved with the game about putting arcade games from outside the game's era, VF or anything else. There are just a few people on forums who want it because it's a feature in Yakuza 5, and that's the lamest reason to want something put in a game ever.
And in Shenmue, it's absolutely discordant with the aesthetic of the settings, and completely redundant as a gameplay feature. The period aesthetic, atmosphere and environments all work together to create the kind of immersive, authentic and affecting experience that Shenmue is. Everything done in the game, whether you agree with me personally or not, has been done with a certain precedence, so to break that, there has to be a valid reason, and neither the game itself nor anything people say about how "cool" it is changes the approach that Shenmue has taken up to this point.
Oh and as for emulating games within games, if you're going to push the agenda that there was any intention for a functioning 32 bit saturn in 1987 and a functioning VF cabinet, you're going to have to demonstrate that this was ever their intention and that it was not just iconography.
If you're interested in thinking of games on a more cultural/philosophical level, try thinking of things in terms of simulacra-
Definition of SIMULACRUM
1
: image, representation <a reasonable simulacrum of reality — Martin Mayer>
2
: an insubstantial form or semblance of something : trace
Thinking about it in these terms, nothing in the game (or anything) is actually real. So how does a work of art evoke a sense of truth out of falsehood, and what are the ways in which it does not do this. Every game is different in this respect, and I think one of the special things about Shenmue- how it focused on this aspect in a different way and to a different degree to most other games.
Oh please don't think I'm being pretentious here- I'd cite the recent interview with the level designer where they talk about imbuing a sense of human inhabitancy and, to quote him, that feeling where you can really "smell" the environments in the game. Feel them.
I think Shenmue took an uncommonly humanistic approach to level design- extremely detail and culture oriented.
So for god's sake, keep VF and X Men VS Street Fighter the heck out of it.