Hello all dear fans of Shenmue,
I will stain to best respond to your questions about my book.
I am Benjamin BERGET, author of the biography of Yu Suzuki at Geeks-Line (a great French publisher who has realized books on Genesis, Nintendo 64 and PS1). I thank David for having created this subject quite adequate. As has been said, an English translation provided by the publisher, but she did not see the day before next year. For non-French readers, you will have to wait.
For readers familiar with the French language, you can now pre-order the book on the online store of Geeks-Line editor to receive at its output, which is scheduled on September 25, 2015. For other merchants (Amazon , Fnac, etc.), the book will be available in October / November 2015.
In fact, the preface has been conducted by Marcus (Marc Lacombe) of Game One.
To answer Yokosuka, I want him to read the summary of my book and finds himself that he simply no work printed as full as mine on Yu Suzuki. Moreover, the feeling of satisfaction of owning an object about Yu Suzuki has nothing to do with the act of reading on screen.
Introducing Benjamin BERGETFor those who have never heard of me, I graduated with a Master of Philosophy from the University of Burgundy (France) and I started to write about my passion, video games, there is already a decade. The main web sites where I wrote were Next-Nintendo.com, JeuxVideo.com, GrosPixels.com and Gameplay.be. After a few years testing the games, I had as an overdose. I was enormously frustrated by the fact that I spent time on games, and more to find the right words and the right angles to exit the perennial "history / graphics / gameplay / multi". Just published online, my work was soon swept away by another test or news. It is from this moment that I detached tests to better devote myself to records, retrospective on the history of gaming.
The next step to accommodate the contents of denser was to turn to the paper size. As the general history of video games has been discussed at least 10 times, you had to stand out. This is where I realized that what fascinated me, basically, in the development of a game, it was the power relationship between freedom of expression and censorship. I had found my subject: "L'Histoire des jeux vidéo polémiques " (History of video games polemics).
http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=benjamin+bergetTwo volumes have been published to date in an independent publisher, the third being paused the time to write this biography of Yu Suzuki. I felt the urge to talk about my favorite saga, Shenmue, and its creator.
As reported Yokosuka, I work with David in the Retro Playing magazine, where I had the opportunity to speak repeatedly of news Shenmue. Note that I adopted a different tone in the book, since I am not addressing the same audience. The quality of my articles have opened my doors to multiple news magazines: mook Pix n Love, magazine Geek, Retro vers le futur, Sega Retro, Côté Gamer, Magazine P911 (Independent video games), and a digital magazine sold on iPad : [gi:k], and collective books : « Games History n°3 », « L’âge d’or du J-RPG ».
I am currently working on the collective book "Anthology PlayStation n°3" always at Geeks-Line, and two personal books: "L'Histoire des jeux vidéo polémiques n°3" and a project that is currently kept secret.