I wouldn't think it'd be that hard (if the fans could do it without the source code then d3t should be able to do it with the original source code), now it's possible (and this is just my theory) that SEGA doesn't want a widescreen option for the cutscenes because they want to respect the major plot points of Yu Suzuki's original vision as it was originally presented and if that's the case then I find it a highly respectful gesture towards him at least that's how I'd see itGastarot wrote: Sorry for D3T company but i think it's extremelly easy to record cut-scene of Shenmue for the 16/9 format ? nothing special just recode again to move on new video format !!
Again what I said is merely conjecture at this point but something tells me that there's more to this going on behind the scenes than meets the eye, personally I hope SEGA does allow d3t to include a widescreen option for everything so everyone can be happy, purists get the original 4:3 experience if they wish, while widescreen fans get the game in a form that they're more comfortable with, that way SEGA increases the chances of people buying it, and as everyone knows more sales=+$$ and the more +$$ SEGA get from this the better the chances we'll have at making Shenmue IV possible if this release and III do well enough.
So let's recap if SEGA allow a widescreen option the entire spectrum of Shenmue fans get everything they want and SEGA has a better chance of really coming out strong if they play their cards right so everybody more or less wins which is the best thing a company can go for, to me this is a complete no brainer, so honestly I don't see what the issue would be with including both.