ash55 wrote: I think the third person controls for Destiny while at the tower are some of the most fluid and intuitive I've seen, but they still give a sense of presence and weight that I think Shenmue needs. I think Ryo would need to walk slower though, and the camera would need to be slower and more deliberate.
I'd go with this... https://dl.dropboxusercontent.com/u/5333907/s3controllerlayout.jpg (I made a quick graphic to better convey the scheme)
The D-Pad would have the same input as the Left Stick. For QTE's and Fighting too.
Custom Options:
Swap Left and Right Triggers around.
Swap L2 and R2 with L1 and R1.
Swap Left and Right Analogue Sticks around.
Someone mentioned using motion controls. I don't see the point... You'd need the PS camera which not everyone has, and it seems more of a gimmick. Maybe if they add a little mode to view the world in VR, then motion controls may have some practical use, since the controller would be an extention of your hands while immersed in VR.
You don't need a ps camera to use dualshock 4 movement sensor. Its hard to explain via text... I guess "tilt" is the correct term for what I wanted to describe. Similar to what Until Dawn is doing.