Himuro wrote: Zoltor wrote: Himuro wrote: Zoltor wrote: Anonymous81 wrote: I think those hoping for a Ryo that looks just like he did in S1&2 but just with much higher detail and resolution may be disappointed. The technology being used is going to result in a qualitatively different look and feel, no matter how close they try to approximate it.
It's a bit like - and this is a horrible analogy but - the Creation suite in a wrestling game or an RPG being upgraded from one installment in a series to the next, and trying to create the same character you played as in a previous game. No matter how close the dimensions and proportions and features get, it's never going to look exactly the same.
A better analogy might be Zoe from Dreamfall Chapters versus her model in Dreamfall: The Longest Journey. (With the former being another Kickstarted game, albeit made in Unity rather than UE.) While the new model is - imho - recognizable as Zoe, the way her face animates among other design considerations fundamentally alters the way she looks. No matter how stylized, there's no way for them to really perfectly reproduce the original look and animation of the first iteration of her character. And that's before you even consider intentional changes or updates they might have made.
I suspect this will be true of Ryo as well. I do think he will improve, but I don't expect him to have super thin lips and a semi-permanent scowl like he did on Dreamcast. Different times, different technologies, different tools, different aesthetic considerations.
Personally, that won't bother me. I just want Shenmue 3.
But I do understand why others feel more adamant about it.
This is just a perfect example of how new technologies, Isn't always a good thing.
The really sad thing is, they're making less of a game then they could be making, just because they're using these "new" technologies that is doing nothing, but actually taking away from the "organic", realistic feel.
You got all of that, based on what exactly? You say this and get Kid NoCon's HD videos have the Shenmue flair but is made with these new technologies? If you're going to make the statement that the new tech takes away from the organic and realistic feel, you'll have to back that opinion up with actual facts.
Well Kid NoCon's video's didn't have characters or anything of the sort, nor did it try anything fancy with lighting effects.
With the screen shots in this thread, I see nothing wrong with the last SS really, with the house. CG, and anything living has always been a recipe for disaster, especially when they're more focused on using newer technology, for no good reason.
Is it such a hard thing, to just bloody improve/build upon what already exists?
Good Lord. How old are you? You couldn't be a day older than 17 with that sort of "logic".
I'm 36, there is absolutely nothing we should be happy about looking at any part of those char designs or lighting in those SSs.
The scary part is, Yu had the gull to show such off, so clearly he's pretty happy with the progress.
With char designs like that, and lighting effects so bad, it would be better not having lighting effects at all, It's going to directly effect the story telling.
That shader needs to be completely deleted from the engine then, because It's the worst thing ever conceived of(all it seems to do, is make everything look overly shiny, and unless the mapping is super dark, too bright). Is Yu making a crappy western CG animated movie or a game sigh?
I'm having a bad feeling that Yu writing a book, would've been a better idea then making Shenmue 3.
I don't think Yu has what it takes anymore, he's always going abaout oh he can do so much more with modern technologies, bla, bla, bla, but if this is a taste of that so called more, do we really want that?
Then there's the whole ragdoll physics nonsense in the stretch goals. All Yu seems to be focusing on, is playing with a new toy(aka Unreal 4). Instead of thinking first, and foremost about what would be fitting in a Shenmue 3, he's more about, haven't done this yet, so that must be good.
OMG I hate the coding mentality. Yu, please stop acting like a coder, you're the lead game designer, and director for crying out loud.
I seriously can't believe people are defending those SS, and a certain thing he said in a past interview about the battle system(which I've already talked enough about)