Radar wrote:Can you guys check, on a cutscene at the moment where guy with camera appears, does black bars flickers like for half a second here, or nothing of the sort happens? it should be at about 4:09 on video .
Radar wrote:johnvivant
I expect 64 lines of code for Disc 1 only. Hopefully it all will work without any "surprises".
BlueMue wrote: This is awesome progress! The previous cheat engine method to get rid of them was complicated as hell and a mess to use. I'm gonna have to check this out soon in combination with the widescreen code.
BlueMue wrote: I was talking about an older way to do this with cheat engine where you had to search for a specific byte while playing the game during each and every cutscene.
Shenmue_Trilogy wrote: Does this only work emulators or also with the dreamcast original version using codebreaker?
Upper Dave wrote: Thanks for this. I managed to find addresses for turning them off in certain scenes myself, but none which switch them all off. It does seem like we should be able to predict which addresses switch the bars off for which scene, though. But yeah it's probably worth testing each scene anyway just to be sure.
Ziming wrote: I can only get one set of codes to work at a time.
Radar wrote:BlueMue wrote: I was talking about an older way to do this with cheat engine where you had to search for a specific byte while playing the game during each and every cutscene.
ok, sorry, misunderstood, my bad
Alright, if anyone wants to test their luck , here is list of codes, I separated them for better readability, it should work for whole disk 1, except one cutscene, which i'll add codes for later.
johnvivant wrote:i've been using this today.
observations.
during the transitions from the wong qte chase to the cutscene after you jump over the fence and then to free battle, there is a very momentary flicker of the border appearing then disappearing. it really is so quick as to be hardly noticeable, but its definitely there. this only seems to happen when transitioning to or from a qte or free battle. it doesn't happen when a cutscene begins from the normal free roam mode.
johnvivant wrote:i'm not planning on doing a full playthrough of shenmue 2 for a few more months so i can't check everything until then. its looking good though.
johnvivant wrote: edit;
ok think i just found a glitch,
when entering white dynasty quarter from south carmain qr, just as you approach the map stand to your left, a huge piece of geometry glitches across the screen from the building on the left.
this only occurs with black bars code, so its not caused by the widescreen code.
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