During a design meeting for Beatdown City the subject of money came up. At which point shawn made the best point ever on the subject.
"People treat games are like Milli Vanilli, but they need to realize they're like Wu-Tang"
I just realized some people might not get that comparison.
Milli Vanilli made a lot of money off one song, but it was found that they were just a big scam. Thats what a lot of companies are trying to get away with, they're trying to just keep cutting cost and dressing the product up as much as they can, this is where we get tons of mobile games or stuff thats like 3 hours long but has amazing visuals.
Wu-tang has a fucking story, those who don't know it should pick up "The Tao of Wu" great book about what its like growing up in NY, but to keep it short a group of teenagers does a ton of work and takes risks (like laundering money for gangs) to try and make it big, and as a group was massively successful, and each member of the group was massively successful.
Its basically a story of making a quick buck against putting everything you have into your creative work. Making as much money as possible in as short amount of time isn't actually what the goal should be, but instead building something can sustain itself and constantly providing a service.