OL wrote: Honestly not sure what you were expecting out of it, Thief. It was clear from the start that this was going to be a much more expansive experience than before, being open-world and all. I personally went into it expecting to be patient with it. Seemed obvious from the start that that was the way to go. The personality is certainly different compared to what the series has always been before, and yeah, I am disappointed that Snake is such a mute, but none of that has lessened the fun I've had so far. I'm taking my time with it (as I was expecting to), and I'm having a blast.
And the level design is amazing. I've personally never played an open-world game that's been designed so meticulously with stealth in mind. Not sure what you've done so far, but the Honey Bee mission and the initial fight against Quiet are ridiculously well-put-together. I'd actually call the Quiet fight one of the greatest boss battles in the entire series so far, and it's precisely because of the level design.
In fact, I think that's the test I'd set for you: get to the Quiet boss battle, finish it, exfiltrate, and if none of that plus the following cutscenes keeps you hooked... then I'd call it a lost cause for you. I just finished that stuff, and I can't wait to play more. Hell, I can't wait to play the same thing over again and see what other tactics I can pull off. That feels like half the appeal for much of the game altogether: experimenting with different approaches and methods. Sure, it might get boring if you're just doing the same things over and over, but there's so much room for getting creative that I really would blame a lack of fun on the person playing. It's just that open-ended.
Anyway, what did you guys make your avatars look like? The character creation is surprisingly fantastic. I assume its only purpose is to make you look different to attacking players in FOB missions, but it's fun to play around with regardless. Gonna try more variations later on, try out a few existing characters. The only problem with it is the limited hair choices. I mean seriously, you can either have hair or have a shaved head. Kind of a pathetic list of choices, but I feel like they might patch more in later.
As it is, I made my guy look like Agent 47. Actually looks like an even better character model than his look from the new Hitman game.![]()
And cool little detail; when Snake is sitting in the chopper and it's dark outside, if you click the right stick and look at the right window, Snake's reflection will look like your avatar. Incredible level of detail, something so easy to miss.
i haven't played mgsV yet so this isnt a comment on it directly, but i think that generally too many developers think open world means empty wilderness and rudimentary CS style maps with repetitive buildings.
open maps vs open world is what separates great sandbox games from the others.








