killthesagabeforeitkillsu wrote: For god sake YS, if you have to delay the game a year to improve it... Do it. As long you guys are working hard we will have no problems waiting for a better product.
Yokosuka wrote:killthesagabeforeitkillsu wrote: For god sake YS, if you have to delay the game a year to improve it... Do it. As long you guys are working hard we will have no problems waiting for a better product.
Delay cost money. I don't think Cédric, and even less Sony would agree with that.
Amir wrote:My own personal view is that they should do a Kickstarter survey with a choice of fonts, i would suggest contacting Awesome Japan to put this forward.
Yokosuka wrote:Do you mean it will begin exactly there? In the cave?
YS : All I can tell you is that I don't want to skip a chapter. For instance, it might be the day after the Shenmue II end.
Spaghetti wrote:
Mmmhm. Yu didn't totally discount being unable to get his new feature in the game though, but we'll see. Best keep donating to the Slacker Backer site, or maybe one of us will win the lottery...
Yokosuka wrote: Yu Suzuki interview at MAGIC Monaco 2016 by Gameblog.fr
http://www.gameblog.fr/interview_948_sh ... bisc/page2
...
But could these new systems change our habits?
YS : No, not that far. It would rather be an "advanced" QTE system. What would be revolutionary is to create QTEs in a world where they don't exist yet. Here, they do. The idea is more about adding things to what it exists. Ideally, I would like to create revolutionary things beyond the QTEs level. But with a release planned for 2017, the time is limited. I wonder if introducing them would be possible.
Can we get some precisions about these possible new features? Are they linked with the free battle for instance?
YS : Yes it might involve the combat systems. But above all, there is a new interface system and I'm thinking a lot about it. But I'm not sure yet if I can implement it in time. So I'm unable to tell you more.
...
So, will these flashbacks be videos captured from the previous episodes or fresh cutscenes powered by the new engine in order to keep a visual unity?
YS : I'm not sure yet but according the time it would require to make these cutscenes with the new engine, I fear that would take too much time. Once again, the remaining development time might be problematic.
...
Will you continue the idea of giving absolutely an identity to each NPC with their own house, workplace and individual schedule ?
YS : We will see if we can make it for all of them. In any case, that's what I want, yes.
...
Thank you Mr. Suzuki and good luck for the future!
YS : Thank you!
Amir wrote: I asked if the tree was designed by Nocon and he said it wasn't. I guess they have a lot of talented artists!
Kiske wrote:Yokosuka wrote: Yu Suzuki interview at MAGIC Monaco 2016 by Gameblog.fr
http://www.gameblog.fr/interview_948_sh ... bisc/page2
...
But could these new systems change our habits?
YS : No, not that far. It would rather be an "advanced" QTE system. What would be revolutionary is to create QTEs in a world where they don't exist yet. Here, they do. The idea is more about adding things to what it exists. Ideally, I would like to create revolutionary things beyond the QTEs level. But with a release planned for 2017, the time is limited. I wonder if introducing them would be possible.
Can we get some precisions about these possible new features? Are they linked with the free battle for instance?
YS : Yes it might involve the combat systems. But above all, there is a new interface system and I'm thinking a lot about it. But I'm not sure yet if I can implement it in time. So I'm unable to tell you more.
...
So, will these flashbacks be videos captured from the previous episodes or fresh cutscenes powered by the new engine in order to keep a visual unity?
YS : I'm not sure yet but according the time it would require to make these cutscenes with the new engine, I fear that would take too much time. Once again, the remaining development time might be problematic.
...
Will you continue the idea of giving absolutely an identity to each NPC with their own house, workplace and individual schedule ?
YS : We will see if we can make it for all of them. In any case, that's what I want, yes.
...
Thank you Mr. Suzuki and good luck for the future!
YS : Thank you!
Thank you for the translation Yokosuka! That was a very interesting read.
To be honest, I've mixed feelings about the interview.
The message I keep in mind from Yu's answers is that he's fully aware of the main issue about Shenmue 3 development: The potential lack of time to implement all the features they have in mind.
I would sign right now for a 6 month delay if this means a better experience. I know time is money and delays would cost a lot to YsNet and Shibuya, but at the same time, Shenmue 3 is our last chance for the franchise to go to the end of the story and if the game isn't good enough when released, the negative impact on the Shenmue 4 and 5 development could be heavy.
I do hope they will focus on the main features and of course, a perfect gameplay, but I'm kind of sad to think that we will have to give up on nice features who made the Shenmue experience this enjoyable.
About the flash-back cutscenes: If they decide not to go with the Unreal 4 engine but use remastered scenes from Shenmue 1 & 2, the positive point is that they will have to make Ryo, Shenhua, Ren and other main character faces as close as possible to the original ones.
So far, I'm really impressed by the fantastic job done on the sceneries. The graphics and colors are "Shenmue spot on" and full of details. Again, my only fear is that they will (probably) run out of time to make the game Yu wants.
Side note:
Don't you think Kid Nocon was in charge of the big cherry tree? They look very familiar (of course it's still work in progress) and I think it would be very nice from Yu to ask Kid Nocon to draw/build the tree, since he was the first one to ever recreate Shenmue in HD.
Yokosuka wrote: Will you continue the idea of giving absolutely an identity to each NPC with their own house, workplace and individual schedule ?
YS : We will see if we can make it for all of them. In any case, that's what I want, yes.
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