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Yokosuka wrote:Shenmue reminds me a lot of Columbo by the way. Both share a lot of mechanics: slow pace, opposite of straightforward, care to clarity, simplicity, awkward main character... Both are still the best in their own fields.

Yokosuka wrote: It's slow only if your unique concern is to accomplish straightforward your objectives . Of course, Shenmue is more than a BTA with an hub-world between fights so the labyrinthic pattern between two objectives is more important than the objective as itself.
There is a quote of Suzuki saying that he wanted to provide an alternative to the North-American fast-paced games by offering a game with real Asian values to the Western audience. Shenmue is purposely slow to put forward the in-between and make the player feel good, peaceful and free.
Shenmue reminds me a lot of Columbo by the way. Both share a lot of mechanics: slow pace, opposite of straightforward, care to clarity, simplicity, awkward main character... Both are still the best in their own fields.


Spaghetti wrote:The GAF thread is killing me, though.





), but it seems they are doing less of that in the newer episodes. It is pretty entertaining now, but the Game Informer playthrough was better imho.
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