dietsoap wrote: Truck_1_0_1_ wrote: Just started Hokuto ga Gotoku and it is a ton of fun, thus far. First few chapters are VERY short and flesh out the story more: now in Chapter 3, I'm able to explore and do the usual Yakuza/Ryu ga Gotoku things.
I'm really hoping this gets announced for localization soon. How is the combat compared to traditional Yakuza?
Its quite good; most of the same button combinations and all that jazz, but there is some variance and you can basically do a, "heat," (quotes as it isn't really the same thing) action on EVERY enemy, at any time when they are stunned, which can get a bit tired for some after a while, but is fun and awesome to see.
I know how some people think of the buggy, but I like it and I think its a ton of fun, though I haven't really delved deeply into it just yet.
OL wrote: Truck_1_0_1_ wrote:I beat Kiwami 2 Wednesday afternoon and man, I still don't see how people love the game's plot so much; for those that can't stand Haruka's part in 5, I don't know how ANYONE can stand the blubbering, wailing mess of Kaoru, at the end of 2 (especially for a, "tough woman," who, "fights and brings down Yakuza)."
Well, the two issues are inherently pretty different.
The main problem with Haruka's section in 5 is that it just doesn't fit, in any way, with the general groove of the rest of the series. You spend round about 5 games (I'm counting Dead Souls here) playing as tough guys and badasses roaming the streets, getting into scraps, and just generally being the kinds of manly men that all aspiring manly men should look up to.
Then in Y5, for some reason they decided it would be a good idea to play as a little girl with dreams of going to the city and being a big star by dancing like a monkey on tv.
Uh?
It's like trying to fit a Hatsune Miku-shaped peg into a Bunta Sugawara-shaped hole. It's one of the weirdest (and in my mind, least-welcome) sidesteps I've ever seen a long-running videogame series take.
In the case of Kaoru's blubbering and so on, it might have been a while since I've played Y2, but in my multiple playthroughs of it I don't think it ever came across all that annoying; if anything, it fits right in with the usual "melodramatic-yet-chauvinistic" groove the series usually takes on. And yeah, the series is typically chauvinistic as hell. It's part of its Japanese charm. Women are there to be saved, or to serve as Macguffins in the plot. Nobody honestly plays these games for their strong female characters, so Kaoru being the stereotypical crying girl is just par for the course.
At least they don't force you to play as her with a series of timed button presses during her crying sessions. Then it might actually be comparable to the Haruka sections of 5.
I think I am now FULLY getting where you're coming from.
That would be dreadful lol. Luckily, those scenes are only at the end of the game for a couple of chapters, but the way she was shoehorned into things and the progression of her character... its just executed terribly. In the end, she's LESS likable and all that, even though the writing is supposed to make us feel closer to her.
Hase was in over his head, I feel.
Anyways, I'll put the issue to bed: won't bring it up anymore.