Beyond Two Souls
GTAV

OL wrote: Just finished Remember Me. Excellent ending. I absolutely love that they didn't shoehorn in a more "open" conclusion to make way for sequels (which you might expect initially, since it's published by Capcom and all). Pretty much everything gets wrapped up in such a way that it doesn't feel like we need more. Granted, a sequel would be nice, and it is possible, but it's not completely necessary.
I think, obviously, the real strength of the game is in its aesthetics. There really isn't a weak link in that regard at all. The visuals are absolutely gorgeous (even though it uses the Unreal engine, which I've never seen as being particularly solid), the music is easily some of my favorite from the past generation, and the story is original and genuinely interesting (despite a moment or two of lag here and there).
The gameplay has its faults, but it's nothing all too bad. By the end, everything almost feels a little too simple, and that's probably the only strike I can hold against it. It's such a subjective strike, though, that it's hard for me to be all too bothered by it. The entire game is basically a beat-em-up with some Uncharted/Assassin's Creed/Prince of Persia-style traversal. It's all very linear, which is mainly disappointing just because the game world is so damn beautiful, you get the urge to explore it more fully.
I do, however, feel as if -- considering the nature of the main character's "job" -- the game would have benefited from some focused stealth sequences. It seems like it would have been more natural for a character like this to be sneaking into places, rather than climbing around and getting into ruckus-y fights one after the other.
Either way, I'm frankly a little shocked that apparently so few people latched on to the game. There seemed to be so much fan outcry for games like Nier and Deadly Premonition and Mirror's Edge when some critics failed to see them for their apparent merits; why is this one any different? It's a completely new IP from a new dev studio, doing all that it can with what was likely a "modest-at-best" budget, and ending up with something fun-to-play and beautiful to look at and listen to. I always thought this was the kind of thing that "cult" gamers tend to get completely giddy over... so what's the deal?





















Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-